
Part 1
The Shutting-Up
A red cross on the door, a fire that must not go out, and four hours until the watchman looks in.
- 1665
- About 35 minutes
- 1 to 6 players
A Halloween escape room in four parts
Four nights in one house, from the plague year to this Halloween. You rented it for the week; every time the lights go out, the house forgets what year it is.
Each part is a complete escape room of its own. Played in order they are one story, and each part after the first begins with a door that asks what you did in the part before.

Part 1
A red cross on the door, a fire that must not go out, and four hours until the watchman looks in.

Part 2
A séance on the anniversary of a death, a medium with a red lamp, and a son who will not answer.

Part 3
A secret wireless school in the blackout, an agent whose messages know every code, and two more about to fly to her.

Part 4
The last night of the booking, every light in the house burning, and a front door that will not open before midnight.