
Escapade #1
The Last Hour of Radio Kestrel
A radio station that would not stop transmitting, three rooms, and the door the announcer left by.
OBJECTIVE Find the door he left by before the exchange pulls the plug. CLOCK The exchange pulls the transmitter at six. It is three. PRIZE The door he left by, and what he said on his way out.
- About 30 minutes
- 1 to 6 players
- Medium