Latchkeys › Escape rooms › Late Check-Out: No Light May Show
The third night
Two nights, two lights out, two other centuries. Your friends have stopped laughing. Tonight they tape over every light switch in the house, and nobody goes anywhere alone.
The house finds another way.
- Objective
- Stop tonight's drop before the aircraft leaves at midnight.
- Clock
- The aircraft with two agents aboard leaves for France at midnight. It is seven o'clock.
- Prize
- The drop cancelled at two minutes to midnight, and two agents still on English ground.
- halloween escape room
- 1942
- the blackout
- a manor house
- four hours
- free online escape room



Play it with your group
You get a link. It works for everyone in your group, on any device, and it does not expire.
- About 45 minutes
- 1 to 6 players, free for the group
- Any phone or laptop, in the browser
- No account, nothing tracked
- A key on every step if you get stuck
- The link does not expire
Questions people ask
Can we play it together over Zoom or a video call?
Yes, as a virtual escape room. The one link works for everyone in your group at once, on Zoom, Google Meet, Teams or any other video call, or round one table. Share your screen or all open it; there is nothing to sync, because the puzzle is the pages and the answers you work out together.
Does it work on a phone?
Yes. It was built for a phone first: every lock is a text box or buttons you tap, nothing needs a keyboard, a mouse or a printer.
How long does it take?
About 45 minutes for a group that talks; longer if you like arguing. There is no timer and nothing is scored.
What if we get stuck?
Every step has its own key: a hint first, then a harder hint, and the answer only if you ask for it. Wrong answers say something in the story rather than just no.
Do we need to download anything, or make an account?
No. There is no app and no account: the link opens in any web browser and nothing is installed. Nothing is tracked while you play, either.
Is it suitable for kids and families?
The stories are eerie and never cruel; nobody dies on the page. The puzzles need reading and a little arithmetic, so about twelve and up on their own, younger with an adult.
Does it work for two players, or for one?
Both. Two is a good number: a couple on a date night, you and your spouse at the kitchen table, or a pair of friends in different cities on one link. It was written in the second person, so it works for one as well as for six.
More online escape rooms
- The Last Hour of Radio Kestrel $5 · about 30 minutes
- The Boat That Did Not Come Out $5 · about 30 minutes
- The Last Watch of the Cormorant $5 · about 40 minutes
- The Parcel Office At Sonnborn Free · about 25 minutes
- The Ninth Name $5 · about 35 minutes
- The Knucker of Lyminster Free · about 25 minutes
- Polar Expedition: The Fourth Depot $10 · about 35 minutes
- Late Check-Out: The Shutting-Up Free · about 35 minutes
- Late Check-Out: The Sitting Free · about 50 minutes